AOS, Art is Open Source, is an international informal network exploring the mutation of human beings with the wide and ubiquitous accessibility and availability of digital technologies and networks.

We move across arts and sciences, using technology, communication, performance, art and design, to instantiate emotional actions and processes that are able to expose the dynamics of our contemporary world.

We do this in academic, artistic, business and activist domains and, actually, we are focused on moving fluidly among each of these spaces.

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Recent News

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A Hackathon focused on the thechnological, social and relational aspects of e-health and dedicated to the diagnosis and cure of Melanoma, skin cancer. In Capri, from October 30th to November 1st.

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The book "Patterns of Commoning" edited by David Bollier and Silke Helfrich is out. In Patterns of Commoning, more than sixty frontline activists, academics and project leaders from twenty countries explain how commoning is empowering people to challenge the deep pathologies of contemporary capitalism and invent powerful, participatory alternatives. It contains our contribution on the Digital Commons.

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Human Ecosystems and Ubiquitous Commons represent Italy at the StARTS exhibit – Innovation at the nexus of Science, Technology and the Arts – realized for ICT2015 in Lisbon, the largest event organized by the European Commission to foster research and innovation.

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HUB - Human Ecosystems Bologna: the relational ecosystems of the city becomes officially a commons

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Data as Commons. This will be the focus of our intervention at Smart City Exhibition 2015 in Bologna, on October 16th 2015, at 9:30.

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Here's a recap of the Myriads project after participation to Ars Electronica 2015: Post City. Images from te exhibit, information about the workshops and perspective for the futures of the city.

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Other projects


Salvatore Iaconesi

Salvatore Iaconesi

Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012, Eisenhower Fellow since 2013 and Yale World Fellow 2014.

He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.

He produced videogames, artificial intelligences, expert systems dedicated to business and scientific research, entertainment systems, mobile ecosystems, interactive architectures, cross-medial publications, augmented reality systems, and experiences and applications dedicated to providing products, services and practices to human beings all over the world, enabled by technologies, networks and new metaphors of interactions, across cultures and languages.

His artworks and performances have been featured worldwide at festivals and conferences.

Salvatore actively participates to global discussions and actions on the themes of freedoms, new forms of expression and on the future scenarios of our planet from the points of view of energy, environment, multi-cultural societies, gender mutation, sustainability and innovation on both society and business, collaborating with institutions, enterprises and international research groups.

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Oriana Persico

Oriana Persico

Oriana Persico holds a degree in Communication Sciences, is an expert in participatory policies and digital inclusion. She is an artist and writer.

She has worked together with national governments and the European Union to the creation of best practices, standards and researches in the areas of digital rights, social and technological innovation, Digital Business Ecosystems (DBE), practices for participation and knowledge sharing.

Oriana writes critical, scientific, philosophical and poetical texts that connects to technological innovation, and on its cultural, sociological, economic and political impacts.

She is an expert on the formal analysis of cultural and social trends, with specific focus on social networks.

She creates breakthruogh communication campaigns, performances, research methodologies and strategies.

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